The Hunter Hunted
Game Concept Document
Platform
PC
Presentation
Isometric 2d
Genre
PvP oriented
multiplayer RPG
High Concept
In a modern city vampires and mortal hunters hunt each other - as mortals are no match for the undead in open
combat and vampires become helpless during the day - the struggle is a contest
of whoever can find out first the identity of the other.
-
Open world with emergent
gameplay.
-
PvP mechanics that
encourage players to hide their identity from each other and try to pass as
mere NPCs.
-
Game is about planning, tracking,
investigating and not about waging open combat.
-
Mechanics of conducting
investigations is based on the idea of a „trace” – a web of connections between
victim, crime scene, witness and the perpetrator.
-
Character creation and
progression spiced up with permanent death hardcorness.
-
Dream World mechanics that
encourages vampire players to stay in game while their avatars sleep during the
day.
Vampires are powerful undead beings who have only one, but otherwise deadly
weakness – the sun. They feast on the blood of mortals to sustain themselves
and on the blood of their kindred to become more powerful. By devouring the
essence of other vampires of greater or equal strength, they become stronger
themselves. Players choosing the vampire role will experience more of open
combat against other vampires, while still being challenged with the fact that
they are stalked by hunters or weaker vampires that wish to ambush them... or
perhaps they too will try to hunt a more powerful brethren of theirs?
Hunters
Vampire hunters are mere mortals with no special powers. They stalk and
hunt the undead, discover their havens and while the vampires slumber – they
destroy them. By choosing the role of a hunter, player takes upon a daunting
task of tracking down and destroying a powerful undead and all this without
revealing his own identity. Playing as the hunter is all about skillfully
“playing” other players and not about “number crunching” of your character. By
killing vampires, hunter earns trophies which he can showcase to other players
and resources that he can use to his advantage.
Invisible war
Outcome of an open combat almost always belongs to the player on whose
conditions it comes to it. During the night vampires have an immense advantage
over mortals, while during the day the tables are turned – hunters become
hunted. All this encourages players to hide their identity “as players” and stalk
others until they find out their base of operation.
Investigation
One of the ways of finding out the identity of a vampire and location of
his haven is investigation. Vampires, through their sinister activity leave a
trace of victims, forensic evidence and witness testimonies - all interweaved
to create a “trace”. Through this chain of relations hunter can track his prey
without really getting close to it until the final blow.
Dream World
To encourage players to stay in game while their avatars slumber during
the day or become vulnerable to an attack during the night – and therefore give
players of opposing faction an opportunity to strike – players can enter Dream
World. In this grotesque and dark version of the main game world sun never
comes up and no death is permanent – its a perfect place for a player to test
out the game without the threat of losing his character to permadeath and a
great opportunity to improve his character skills through practice.
Summary
The Hunter Hunted is a game inspired by success of games like Project
Zomboid and DayZ modification for ARMA 2, where emergent gameplay, sandboxed
game world and players freedom are pillars on which stands one of the most
invigorating and fresh experience a mature and demanding player can get from a
multiplayer game today.
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